Good evening my friends! SB here with the fourth installment of my Prehistoric Peril Island series, in which I dive deeper into my Dream Island’s story! If you’re new, I highly recommend checking out My Dream Island post on the PHB, as well as my introductory post from last week to get all caught up!
Last week’s episode was a real knockout, so strap up and continue along with the adventure!
PART III: HELP
While out on a field mission for Professor Pendulum, you come across ancient cave paintings deep within Dino Island. The only way you can make sense of the prehistoric print is with Professor Hammerhead’s Ancient Script Translator, kept in Research Site A. When you arrive to the base to retrieve the device you run into a dino-sized problem, and things get heated real quick. Desperate to save your team and research, you venture into the dense Jurassic Jungle treetops to find a Mysterious Medicine Man that comes to your aid.
When the situation has finally cooled down, the team regroups at Research Site B. It is revealed that two radios have been stolen, all of your evidence is lost, and a downtrodden Shark Guy blames himself for not being there for the team. Feeling sorry for him, you give him the Megalodon tooth to boost his spirits.
Things may seem dim, but you still have a job to do and mysteries to solve. You journey back down the Archaic Cave system until you arrive back at the ancient painting. The primeval art depicts masked figures surrounded by dinosaurs. With hammerhead’s Ancient Script Translator, you translate the following phrase: “Beware the masked man”.
Oddly, as soon as you finish reading this, the battery of your flashlight dies. You’re left in pitch darkness. Suddenly, out of the black, multiple pairs of Eerie glowing eyes manifest themselves around you. There is a loud ‘POW!’ as your Poptropican is knocked out.
You awake in a large torchlit cavern. You are bound to a stalagmite and facing a campfire along with a very large pile of dinosaur bones and a collection items from various Poptropica islands (Insert a ton of Easter eggs here).
A masked poptropican with a pegleg and torn clothing suddenly appears alongside two raptors.
“Please don’t eat me!” your Poptropican exclaims to which the mysterious man laughs, “I was talking to you, silly!” He sets a plate of mystery meat in front of you and a raptor cuts you free. You store the rope in your inventory and question being tied up in the first place.
Cave Man: “Well I haven’t had someone over for dinner in FORTY YEARS!”
Your Poptropican: “Who are you?”
Cave Man: “Call me Castaway, Caveman, Cave Collector, Busch Borrower, whatever floats your boat… You don’t happen to have a boat by chance, DO YOU??”
Something about this guy seems off… you are allowed to explore his cavernous home, and find the stolen radios amidst his “collection”. A raptor blocks the only exit so you must create a distraction. You place the mystery meat down and the hungry scavenger abandons post, allowing you to sneak away to the surface.
You emerge disturbingly close to Research Site B and hurry inside to tell the team your tale. Unfortunately everyone is too frustrated, busy trying to salvage evidence for the mission and don’t have time for your “silly stories”. Everyone except Shark guy, who is missing. The only hint you receive about his whereabouts comes from Prof. Hammerhead who bluntly states, “I’ll tell you what I told that Shark lad, make yourself useful!”
Make yourself useful? Given his sad state when you left him, as well as his belief in the medicine man, Shark Guy could be in serious trouble! You head to the treetops and return to the Shack of the Shaman, but you’re too late.
Shark Guy: “I’m not a big genius, I’m not an adventurer, I just mess things up. Like the Professor said, I need to make myself useful, which is where you come in.”
Medicine Man: “Very Well.”
Using the Megalodon tooth and the shark head of his costume, a potion is whipped up for Shark Guy. Before you can stop him, Shark Guy drinks the potion and transforms into a monstrous Megalodon Man!
Giant, Angry and confused, the only thing standing between Megalodon Man and the destruction of the island is you.
BOSS BATTLE: Catch of the Day!
Objective: Combining your rope and the reverse-engineered dung-scooper, you create a Rope-launcher! Now use it to tie up Meg Man before your shark-bait!
Challenge: Meg Man’s charges and throws exploding potions at you! Dodge, aim your launcher and click to fire!
How to Defeat: Meg Man will break out of your first two ropes, third time’s the charm!
Location: Shack of the Shaman
One you have contained Megalodon Man, the Medicine man will watch over him, informing you that the potion will wear off soon. If you go to talk to the dazed Meg Man, he will mutter something about needing water.
Well hope you enjoyed Part 4! The Series finale to my prehistoric tale arrives next week Sunday, and you won’t want to miss it! Also, keep an eye out for another Top Ten Thursday post this week! Until then, stay safe and stay awesome!